DDS Vibe Academy · Mastery · Class 60

Claude Fable 5
The First Public Mythos-Class Model

A vibe coder's field guide to the most capable model Anthropic has ever made generally available. What shipped, how to drive it, and eighteen paste-ready prompts pulled straight from Anthropic's own Fable 5 documentation.

Released Jun 9, 2026 ~95 min read Intermediate Free · No signup

Quick Answer

Claude Fable 5 is Anthropic's first publicly available Mythos-class model, launched June 9, 2026. It sits a tier above Opus and is built for long, complex, ambiguous work that previous models could not sustain. You drive it through the API (claude-fable-5), claude.ai, Claude Code, AWS Bedrock, Google Vertex AI, and Microsoft Foundry. Pricing is $10 per million input tokens and $50 per million output tokens.

Key Takeaways

  • New tier. Fable 5 is the first Mythos-class model anyone can use. Anthropic's model family now spans four classes: Haiku, Sonnet, Opus, and Mythos.
  • Same model as Mythos 5. Fable 5 and the restricted Mythos 5 share one underlying model; Fable adds production safeguards so it is safe for general release.
  • Built for the long haul. It runs autonomously for hours in an agent harness, planning across stages, delegating to subagents, and checking its own work.
  • Effort is the main dial. Default is high; use xhigh for the hardest coding and agentic work; step down to medium or low for routine tasks.
  • Longer turns are normal. Hard requests can run for many minutes; raise your timeouts before migrating.
  • Safeguards route to Opus 4.8. Cybersecurity, biology, chemistry, and distillation queries fall back to Opus 4.8 in under 5% of sessions; you are not charged Fable prices for those.
  • Premium price. $10 / $50 per million tokens, roughly double Opus 4.8, with a 90% prompt-caching discount on input.

What Shipped on June 9, 2026

Answer

On June 9, 2026 Anthropic launched two models built on the same underlying system: Claude Fable 5, a Mythos-class model made safe for general use, and Claude Mythos 5, the same model with safeguards lifted in some areas and restricted to vetted partners through Project Glasswing.

This is the first time Anthropic has handed the public a model from its top "Mythos" tier, the class previously reserved for cyber-defense partners and a small number of biology researchers. Anthropic describes Fable 5's capabilities as exceeding those of any model it has ever made generally available, and as state-of-the-art on nearly all tested benchmarks, with the longest and most complex tasks showing its largest lead.

The headline facts a builder needs:

  • API model ID: claude-fable-5
  • Context window: 1,000,000 tokens
  • Maximum output: up to 128,000 tokens
  • Effort: adaptive reasoning only, with low / medium / high / xhigh levels; default high
  • Surfaces: Claude API, claude.ai (Pro, Max, Team, Enterprise), Claude Code, Claude Managed Agents, Amazon Bedrock, Google Vertex AI, Microsoft Foundry
  • Data retention: 30-day retention required on all Mythos-class traffic for safety monitoring; not used for training
Source

All facts in this section are drawn from Anthropic's launch announcement, "Claude Fable 5 and Claude Mythos 5," and the AWS Bedrock availability post, both dated June 9, 2026.

On the numbers

Third-party write-ups cite specific scores such as 80.3% on SWE-Bench Pro. Anthropic published its benchmark comparison as a chart image rather than machine-readable text, so this guide treats specific percentages as not verified from the primary source and relies instead on Anthropic's own narrative claims and named customer evaluations. Verify any figure against the system card before quoting it.

What Anthropic's own customers reported

Anthropic's announcement included early-access quotes that are usable because they come from the primary source. Stripe reported that Fable 5 compressed months of engineering into days, performing a codebase-wide migration in a 50-million-line Ruby codebase in a single day that would otherwise have taken a team over two months. Cursor called it state-of-the-art on its CursorBench eval, opening up a class of long-horizon problems that were out of reach for earlier models. GitHub described it taking on complex, long-horizon coding tasks with autonomy and reliability exceeding previous benchmarks.

A Tier Above Opus

Answer

Mythos is a new model class that sits above Opus in Anthropic's lineup. Fable 5 is the public, safeguarded member of that class. Mythos 5 is the same model with certain safeguards removed, available only to vetted partners. For almost every real-world purpose, the model you use is Fable 5.

The naming trips people up, so anchor it once. Mythos is the tier. Mythos 5 is the raw configuration of the model, restricted to Project Glasswing and a forthcoming trusted-access program. Fable 5 is that same model wrapped in production safeguards so it can be offered to everyone. Anthropic's family now reads, from smallest to largest: Haiku, Sonnet, Opus, Mythos.

What "a tier above Opus" means in practice is not a few points on a leaderboard. It is sustained, autonomous work. Anthropic positions Fable 5 for the tasks that were previously too long, too ambiguous, or too multi-step for a model to finish on its own: large code migrations, multi-stage analysis, research projects, and document-heavy reasoning over tables, diagrams, and PDFs. Run it in an agent harness like Claude Code and it can plan across stages, delegate to subagents, and check its own work for hours at a stretch.

Vibe-coder framing

If Opus felt like a brilliant senior engineer you paired with turn by turn, Fable 5 feels like one you can hand a whole ticket and walk away from. The skill you are learning in this class is less "prompt craft" and more "delegation craft": scoping, boundaries, and verification.

Who This Is For

Answer

This masterclass is built for vibe and intent-based coders first, and for the knowledge workers who direct AI rather than write code. If your work involves long, complex, or ambiguous tasks you would normally break into many sessions, Fable 5 is built for you. If you mostly need quick answers, a smaller model is the better fit.

The vibe coder

You define architecture and intent, then direct an agent to implement. Fable 5 is the model you reach for when a build hits a wall. Map your query to the delegation and boundary prompts below.

The solo founder

You run an operation with AI doing the labor. Fable 5 handles the multi-step work — migrations, analysis, drafting — that used to need a contractor. Watch the pricing section closely.

The analyst or lawyer

Document-based reasoning, chart and table interpretation, and redline-grade review are where Anthropic's finance and legal early testers reported the largest gains. Use the Cowork patterns.

The platform engineer

You are wiring Fable 5 into an agent harness. Your sections are effort control, long-run timeouts, subagents, memory, and Opus 4.8 fallback.

Honest fit check

Fable 5 is premium and built for hard work. For simple everyday prompts it is more model than you need, and other Claude models may be enough. Anthropic says so plainly, and so does this class.

The Effort Dial

Answer

Effort is the primary control for trading off intelligence, latency, and cost on Claude Fable 5. Use high as the default for most tasks, xhigh for the most capability-sensitive coding and agentic work, and step down to medium or low for routine work only after you have measured that quality holds on your own evals.

Fable 5 uses adaptive reasoning: it decides whether and how much to think on each step based on task complexity. There is no fixed thinking budget to set and no extended-thinking toggle; those controls do not apply. The single most useful thing to internalize is that lower effort on Fable 5 still performs well, and often exceeds xhigh performance on prior models. Effort is a real lever on hard tasks, not a placebo: Anthropic and independent reviewers both report that the model converts thinking budget into accuracy on long-horizon coding.

How to choose effort

  • xhigh — hard, long-horizon coding and agentic work. Set a large max_tokens (64k is a reasonable starting point) so the model has room to think and act across subagents and tool calls.
  • high — the default; most intelligence-sensitive workloads.
  • medium / low — routine work, or when you want a faster, more interactive working style. Reduce effort if a task completes but takes longer than necessary.

At higher effort, Fable 5 produces excellent verification behavior but can also gather context and deliberate beyond what a routine task needs — including unrequested tidying or refactoring. The fix is a short instruction, not a lower effort setting.

Prompt 01 · Intermediate

Act when ready (stop overplanning)

Drop into a system prompt or CLAUDE.md to stop Fable 5 from overplanning ambiguous tasks.

System prompt
When you have enough information to act, act. Do not re-derive facts already established
in the conversation, re-litigate a decision the user has already made, or narrate
options you will not pursue in user-facing messages. If you are weighing a choice, give
a recommendation, not an exhaustive survey. This does not apply to thinking blocks.
Prompt 02 · Advanced

No unrequested cleanup at high effort

Prevents the gold-plating that higher effort can produce on a narrowly scoped task.

System prompt
Don't add features, refactor, or introduce abstractions beyond what the task requires. A
bug fix doesn't need surrounding cleanup and a one-shot operation usually doesn't need a
helper. Don't design for hypothetical future requirements: do the simplest thing that
works well. Avoid premature abstraction and half-finished implementations. Don't add
error handling, fallbacks, or validation for scenarios that cannot happen. Trust
internal code and framework guarantees. Only validate at system boundaries (user input,
external APIs). Don't use feature flags or backwards-compatibility shims when you can
just change the code.
Source

Prompts 01 and 02 are reproduced from Anthropic's official "Prompting Claude Fable 5" documentation. They are written by Anthropic for this exact model and are the highest-signal prompts in this class.

Longer Turns by Default

Answer

Individual requests on hard tasks can run for many minutes at higher effort, and autonomous runs can extend for hours. This is the single largest shift teams encounter. Adjust client timeouts, streaming, and progress indicators before migrating, and restructure harnesses to check on runs asynchronously rather than blocking.

A practical consequence reviewers have flagged: Fable 5 spends real time and output budget when it finishes, and when it times out the harness can still burn substantial context. Give long runs clear limits on time, steps, and tokens. The depth is worth the wait for work with real structure — types, APIs, query logic, caching — but plan for "more depth, not always a clean finish."

The second long-run risk is fabricated status. Deep into a session, any model can report progress it has not actually made. Anthropic's fix is an explicit progress-audit instruction, which in their testing nearly eliminated fabricated status reports even on tasks designed to elicit them.

Prompt 03 · Advanced

Ground progress claims

For any long autonomous run. Forces every status claim to point at a real tool result.

System prompt
Before reporting progress, audit each claim against a tool result from this session.
Only report work you can point to evidence for; if something is not yet verified, say so
explicitly. Report outcomes faithfully: if tests fail, say so with the output; if a step
was skipped, say that; when something is done and verified, state it plainly without
hedging.
Prompt 04 · Advanced

Checkpoint only when it matters

Stops a long-running agent from pausing on trivia while still pausing on the things that need you.

System prompt
Pause for the user only when the work genuinely requires them: a destructive or
irreversible action, a real scope change, or input that only they can provide. If you
hit one of these, ask and end the turn, rather than ending on a promise.

Strong Instruction Following

Answer

Fable 5's instruction-following is strong enough that a single brief instruction steers most behaviors — you no longer need to enumerate every pattern by name. One short brevity instruction is as effective as listing each thing you want suppressed.

When un-steered, Fable 5 can elaborate beyond what a task needs, especially at higher effort: surveying options it will not pursue, explaining root causes at length, writing heavily structured PR descriptions, or narrating what the next line of code does. Two short instructions handle most of it — one for output brevity, one for what the model should and should not do on its own.

Prompt 05 · Intermediate

Lead with the outcome (brevity)

The brevity instruction Anthropic recommends in place of enumerating every verbose pattern.

System prompt
Lead with the outcome. Your first sentence after finishing should answer "what happened"
or "what did you find": the thing the user would ask for if they said "just give me the
TLDR." Supporting detail and reasoning come after. Being readable and being concise are
different things, and readability matters more.

The way to keep output short is to be selective about what you include (drop details
that don't change what the reader would do next), not to compress the writing into
fragments, abbreviations, arrow chains like A to B to fails, or jargon.
Prompt 06 · Advanced

State the boundaries

Keeps Fable 5 from taking unrequested actions — drafting emails, making backup branches, applying fixes you only asked it to assess.

System prompt
When the user is describing a problem, asking a question, or thinking out loud rather
than requesting a change, the deliverable is your assessment. Report your findings and
stop. Don't apply a fix until they ask for one. Before running a command that changes
system state (restarts, deletes, config edits), check that the evidence actually
supports that specific action. A signal that pattern-matches to a known failure may have
a different cause.
Source

Prompts 03 through 06 are reproduced from Anthropic's "Prompting Claude Fable 5" documentation.

Patterns in claude.ai Chat

Answer

In plain chat, the Fable 5 skill is scoping. Give it a task at the top of your difficulty range, ask it to scope and clarify before executing, and provide the reason behind the request so it can connect the task to the right context instead of guessing intent.

The strongest single chat habit, per Anthropic, is to start at the top of your difficulty range: pick a task harder than you would assign a prior model and have Fable 5 scope it, ask clarifying questions, and execute. The second habit is to state intent. Fable 5 performs better when it understands why you are asking.

Prompt 07 · Beginner

Give the reason, not only the request

The intent-framing template. Anthropic's recommended shape for any non-trivial ask.

Chat prompt
I'm working on [the larger task] for [who it's for]. They need [what the output
enables]. With that in mind: [request].
Prompt 08 · Intermediate

Scope a hard build before writing code

A DDS-style application of Anthropic's "start at the top of your difficulty range" guidance.

Chat prompt
I want to build [system]. It needs to [core requirement] and integrate with [constraint].
Before you write any code: scope this, list the decisions that change the architecture,
and ask me the questions you genuinely cannot answer from what I've given you. When you
have enough to act, act. Recommend a default for anything you'd otherwise survey.

Patterns in Cowork

Answer

Cowork is where Fable 5's document reasoning earns its price. Anthropic's finance and legal early testers reported the largest gains in document-based reasoning, chart and table interpretation, and redline-grade review. Hand it the full set of documents, state the decision you are trying to make, and let it work across all of them at once.

Fable 5 follows instructions, stays in scope, and produces professional-grade output on financial analysis, spreadsheets, slides, and documents — the enterprise-workflow improvement Anthropic calls out by name. The pattern that works is to give it the whole corpus and the decision, not one file and one question.

Prompt 09 · Intermediate

Multi-document analysis to a decision

For analysts and lawyers. Points the model at an outcome, not a summary.

Cowork prompt
Here are [N] documents. I need to decide [the decision]. Read across all of them, not
one at a time. Build the table of facts that bears on the decision, flag every conflict
between sources, and give me a recommendation with the two or three facts it hinges on.
If a document changes the answer, say which one and why.
Prompt 10 · Advanced

Final-summary readability

Anthropic's communication-style addendum. Essential when the agent has worked a long time without you watching.

System prompt
When you write the summary at the end, drop the working shorthand. Write complete
sentences. Spell out terms. Don't use arrow chains, hyphen-stacked compounds, or labels
you made up earlier. When you mention files, commits, flags, or other identifiers, give
each one its own plain-language clause. Open with the outcome: one sentence on what
happened or what you found. Then the supporting detail. If you have to choose between
short and clear, choose clear.

Patterns in Claude Code

Answer

Claude Code is the agent harness where Fable 5 does its headline work: planning across stages, delegating to subagents, and checking its own work for hours. The patterns that matter are giving it a genuinely hard task, raising your timeouts, and adding the autonomous-pipeline guardrails so it neither stops early nor wanders.

Anthropic's own example is the kind of task to bring: a codebase-wide migration. The model performs best when the task has real structure and clear verification. Pair the migration prompt below with the progress-audit prompt (03) and the boundaries prompt (06) from earlier.

Prompt 11 · Expert

Codebase migration

A long-horizon Claude Code task shaped the way Anthropic's Stripe example was. Fill the brackets.

Claude Code
Migrate this codebase from [old] to [new]. Work end to end: plan the migration in
stages, execute each stage, and run the test suite after each one. Don't ask permission
for reversible steps that follow from this request. Pause only for a destructive or
irreversible action, a real scope change, or input only I can provide. Before reporting
any stage complete, audit the claim against the actual test output and paste it.
Prompt 12 · Expert

Autonomous-pipeline system reminder

Anthropic's verbatim reminder for agents the user is not watching in real time.

System prompt
You are operating autonomously. The user is not watching in real time and cannot answer
questions mid-task, so asking "Want me to..?" or "Shall I..?" will block the work. For
reversible actions that follow from the original request, proceed without asking.
Offering follow-ups after the task is done is fine; asking permission after already
discussing with the user before doing the work is not. Before ending your turn, check
your last paragraph. If it is a plan, an analysis, a question, a list of next steps, or
a promise about work you have not done ("I'll..", "let me know when.."), do that work now
with tool calls. End your turn only when the task is complete or you are blocked on
input only the user can provide.
Prompt 13 · Advanced

Context-budget reassurance

Use when your harness shows a token countdown and the model starts offering to summarize or hand off.

System prompt
You have ample context remaining. Do not stop, summarize, or suggest a new session on
account of context limits. Continue the work.

Subagents and Memory

Answer

Fable 5 dispatches parallel subagents more readily and reliably than prior models, and it performs particularly well when it can record lessons from previous runs and reference them. Use subagents frequently with explicit delegation guidance, prefer asynchronous communication, and give the model a Markdown file to use as memory.

Long-lived subagents that keep context across subtasks save time and cost through cache reads and avoid bottlenecking on the slowest subagent. For memory, the mechanism can be as simple as a Markdown file: one lesson per file, a one-line summary at the top, corrections and confirmed approaches alike.

Prompt 14 · Advanced

Delegate to parallel subagents

Anthropic's verbatim delegation instruction.

System prompt
Delegate independent subtasks to subagents and keep working while they run. Intervene
if a subagent goes off track or is missing relevant context.
Prompt 15 · Advanced

Build a memory system

Anthropic's verbatim memory-discipline instruction. Point it at a Markdown file.

System prompt
Store one lesson per file with a one-line summary at the top. Record corrections and
confirmed approaches alike, including why they mattered. Don't save what the repo or
chat history already records; update an existing note rather than creating a duplicate;
delete notes that turn out to be wrong.
Prompt 16 · Intermediate

Bootstrap memory from history

Anthropic's verbatim instruction to seed a memory file from past sessions.

User prompt
Reflect on the previous sessions we've had together. Use subagents to identify core
themes and lessons, and store them in [X]. Make sure you know to reference [X] for
future use.

Vision and Long-Context

Answer

Fable 5 is Anthropic's new state-of-the-art for vision. It interprets dense technical images, web apps, and detailed screenshots with substantially higher accuracy, often using fewer output tokens, and it is trained to use bash and crop tools to handle flipped, blurry, or noisy images. Across a 1M-token window it stays focused and improves its outputs using its own notes.

Anthropic's standout vision claim is rebuilding a web app's source code from screenshots alone, and playing Pokémon FireRed with a minimal vision-only harness where earlier models needed elaborate scaffolding. For long-context work, persistent file-based memory had an outsized effect: in Anthropic's Slay the Spire test, giving the model file memory improved performance three times more than it did for Opus 4.8.

Prompt 17 · Advanced

Rebuild a UI from a screenshot

A DDS-style application of Fable 5's screenshot-to-source capability.

Chat / Code prompt
Here is a screenshot of a UI. Rebuild it as [framework] source. Match layout, spacing,
type scale, and color from the image. Where the screenshot is ambiguous, crop in to
check rather than guessing. Output the component and a short note listing anything you
had to infer.
Prompt 18 · Intermediate

Long-context with self-notes

Turns the 1M window plus file memory into a working pattern for a multi-hour task.

System prompt
This task spans a large amount of context. Keep a running notes file: record the
decisions you've made, the facts you've confirmed, and the dead ends you've ruled out.
Reference it before each new stage so you don't re-derive what you already know. Update
it as you learn; remove notes that turn out to be wrong.
That is all 18

Prompts 01-06, 10, 12-16 are reproduced verbatim from Anthropic's Fable 5 prompting docs. Prompts 07-09, 11, 17-18 are DDS-authored applications of the same documented patterns. Treat the verbatim ones as load-bearing and the DDS ones as starting templates.

Safeguards and the Opus 4.8 Fallback

Answer

Fable 5 runs safety classifiers covering cybersecurity, biology and chemistry, and distillation. When a request trips a classifier, the response is handled by Claude Opus 4.8 instead of Fable 5, and the user is told. Anthropic reports this happens in under 5% of sessions on average, and more than 95% of sessions involve no fallback at all.

This is a design feature, not a bug, and it has direct engineering consequences. A fallback is a far better experience than an outright refusal, and you are not charged Fable prices for a request that falls back. But on the API, a flagged request can also return stop_reason: "refusal" — so production systems should configure server-side or client-side fallback to Opus 4.8 to handle those cleanly. Anthropic notes that benign cybersecurity and beneficial life-sciences work may also trip the classifiers; the safeguards are deliberately tuned conservatively at launch, with false positives expected to narrow over time.

Build note

If you do security research or life-sciences work, expect more fallbacks than the 5% average. Wire the Opus 4.8 fallback path before you ship, log which requests fell back, and route them consistently so behavior stays uniform across your app.

A separate change affects business data: Fable 5, Mythos 5, and future models at this capability level require 30-day data retention on all traffic for safety monitoring. Anthropic states this data is not used to train models and is deleted after 30 days in almost all cases. Factor this into any data-handling review before adopting Fable 5 for regulated work.

Pricing Reality

Answer

Fable 5 costs $10 per million input tokens and $50 per million output tokens — roughly double Opus 4.8, and the most expensive of the major models. A 90% prompt-caching discount on input is the single largest lever on the bill. US-only inference is available at 1.1x pricing. Batch processing is offered at half rate.

The cost story is less about the prompt and more about the architecture around it: where you call the model, how you cache, and how you route work. The 90% caching discount means a reused system prompt or document is billed at one tenth the rate on cache hits — on a 200K-token input, a $2.00 input cost can drop toward $0.20. Disciplined model routing (send routine work to a smaller model, reserve Fable for the hard tasks) is the other major lever.

Subscription packaging — a dated fact, read carefully

On the Claude API and consumption-based Enterprise plans, Fable 5 is fully available from launch. For subscriptions, the rollout is time-boxed: Fable 5 is included on Pro, Max, Team, and seat-based Enterprise plans at no extra cost from June 9 through June 22, 2026. From June 23, using it on a subscription plan draws on usage credits. Anthropic says it will restore Fable 5 as a standard inclusion once capacity allows. Because this is the kind of fact that changes, verify the current packaging on Anthropic's pricing page before relying on it.

Cost discipline

Three levers, in order of impact: (1) cache aggressively — reuse system prompts and documents; (2) route — only send Fable the work that needs it; (3) tune effort — lower effort on Fable still beats xhigh on prior models, so don't pay for thinking a task doesn't need.

Fable 5 vs Opus 4.8 vs Mythos 5

Answer

Use Fable 5 for hard, long-horizon work; use Opus 4.8 for most everyday intelligence-sensitive tasks at half the price; you will not use Mythos 5 unless you are a vetted Glasswing or trusted-access partner. Fable 5 and Mythos 5 are the same underlying model — the difference is which safeguards are active.

DimensionClaude Fable 5Claude Opus 4.8Claude Mythos 5
ClassMythos (public)OpusMythos (restricted)
ReleasedJun 9, 2026May 28, 2026Jun 9, 2026
API IDclaude-fable-5claude-opus-4-8Restricted access
Input price /M$10~$5 (about half)$10
Output price /M$50~$25 (about half)$50
Context1,000,000 tokensLarge1,000,000 tokens
Best forLong, hard, autonomous workMost everyday intelligent workCyber defense, life sciences (vetted)
SafeguardsActive; falls back to Opus 4.8StandardLifted in some areas
Who can use itEveryoneEveryoneGlasswing / trusted access
Note

Opus 4.8 pricing is shown as "about half" of Fable 5 because multiple primary sources describe Fable as roughly double Opus 4.8; confirm exact Opus figures on Anthropic's pricing page.

Common Mistakes

Answer

The five mistakes that waste Fable 5's capability: testing it only on easy tasks, leaving timeouts at prior-model values, over-enumerating instructions it no longer needs, ignoring the caching discount, and shipping without an Opus 4.8 fallback path.

  • Underselling it on easy work. Teams that test Fable only on simple tasks miss its range. Bring your hardest unsolved problem.
  • Prior-model timeouts. Hard requests run for minutes; autonomous runs for hours. Old timeouts will kill good runs mid-flight.
  • Over-instructing. One brief instruction now steers most behavior. Long enumerated rule lists are wasted effort and can fight the model.
  • Paying full price on repeated context. Skipping prompt caching leaves the single biggest cost lever on the table.
  • No fallback wired. A flagged request can return a refusal stop reason. Without an Opus 4.8 fallback, that surfaces as a hard failure to your users.
  • Keeping old "show your reasoning" instructions. Fable uses adaptive reasoning and summarized-only thinking output; stale instructions to expose chain-of-thought no longer apply.

Bottom Line

Claude Fable 5 is the first time the public can use a Mythos-class model, and it changes what you can hand an agent. The work is no longer prompt-craft turn by turn; it is delegation craft — scope the task, set the boundaries, demand grounded progress, wire the fallback, and let it run. Drive it with the eighteen prompts above, respect the pricing, and bring it your hardest problem. That is where it earns its tier.

Frequently Asked Questions

What is Claude Fable 5?

Claude Fable 5 is Anthropic's first publicly available Mythos-class model, launched June 9, 2026. It sits a tier above Opus and is built for long, complex, ambiguous, multi-step work that previous models could not sustain.

How is Fable 5 different from Mythos 5?

They are the same underlying model. Fable 5 is the version made safe for general use with active safeguards; Mythos 5 has certain safeguards lifted and is restricted to vetted partners through Project Glasswing and a forthcoming trusted-access program.

What is the API model ID?

The model ID is claude-fable-5. It is available on the Claude API, Claude Platform on AWS, Amazon Bedrock, Google Vertex AI, and Microsoft Foundry.

How much does Fable 5 cost?

$10 per million input tokens and $50 per million output tokens, with a 90% prompt-caching discount on input. That is roughly double Opus 4.8. Batch processing is offered at half rate, and US-only inference at 1.1x. Verify current pricing on Anthropic's pricing page.

What is the context window?

1,000,000 tokens, with output up to 128,000 tokens.

Why did my request return an Opus 4.8 response?

Fable 5's safety classifiers route cybersecurity, biology, chemistry, and distillation queries to Opus 4.8. This happens in under 5% of sessions on average, the user is informed, and you are not charged Fable prices for those requests.

What effort level should I use?

Start with the default, high. Use xhigh for the most capability-sensitive coding and agentic work, and step down to medium or low for routine tasks only after measuring that quality holds on your own evals.

Why are my requests taking so long?

Longer turns are expected. Hard requests can run for many minutes at higher effort, and autonomous runs can extend for hours. Raise your client timeouts and add progress indicators before migrating.

Is Fable 5 free on my Claude plan?

It was included at no extra cost on Pro, Max, Team, and seat-based Enterprise plans from June 9 through June 22, 2026. From June 23, using it on a subscription plan draws on usage credits until Anthropic restores it as a standard inclusion. This is a dated fact — verify the current packaging.

Can I use Fable 5 in Claude Code?

Yes. Claude Code is an agent harness where Fable 5 does its headline work — planning across stages, delegating to subagents, and checking its own work for hours. It uses adaptive reasoning; fixed thinking-budget controls do not apply.

Should I rewrite my Opus prompts for Fable 5?

Mostly simplify them. Instruction-following is strong enough that one brief instruction steers most behavior, so long enumerated rule lists can be trimmed. Remove stale "show your reasoning" instructions, since Fable uses summarized-only thinking output.

What is the data retention policy?

Fable 5, Mythos 5, and future models at this capability level require 30-day data retention on all traffic for safety monitoring. Anthropic states the data is not used for training and is deleted after 30 days in almost all cases.

Is Fable 5 better than GPT-5.5?

Anthropic positions Fable 5 as state-of-the-art on nearly all tested benchmarks, with the largest lead on long and complex tasks. Specific percentages cited by third parties are not verified from the primary source here; validate on your own workload before committing.

Does Fable 5 do security research?

Offensive cybersecurity and biology or life-sciences work are the domains its classifiers cover, so those requests are routed to Opus 4.8 and benign work in those areas may also be flagged. Fable 5 is not intended for offensive cyber or life-sciences tasks.

How do I control cost?

Three levers: cache aggressively (90% input discount on cache hits), route routine work to a smaller model, and tune effort down where quality holds. Caching is usually the single largest lever on the bill.

What does "a tier above Opus" actually mean?

It means sustained autonomous work, not a few leaderboard points. Fable 5 finishes tasks that were previously too long, ambiguous, or multi-step for a model to complete on its own.

Do the prompts in this class come from Anthropic?

Most of them, yes. Prompts 01-06, 10, and 12-16 are reproduced from Anthropic's official "Prompting Claude Fable 5" documentation. The rest are DDS-authored applications of those same documented patterns, labeled as such.

Is this masterclass really free?

Yes. Every DDS Vibe Academy class is free with no signup required. This is Class 60, in the Mastery ring, Frontier lane.